In the world of MMORPGs, one thing you can’t help noticing is that player vs. player (PvP) combat is not typically the central focus of the game, even if they offer certain servers and options that make it possible. While there are almost always ways in which two players can have it out if they both consent, the focus of most MMORPGs so far has been player vs. environment (PvE), where groups of players fight cooperatively against computer controlled monsters. Furthermore, for a host of reasons, PvE is clearly the preference of the overwhelming majority of MMORPG players. Shadowbane set out to change all that by shifting the emphasis onto PvP, team on team conflicts, sieges, and territorial domination. Considering that, because of the obvious imbalances created by level differences between characters, PvP in most MMORPGs leaves a lot to be desired, this was a rather risky move. Today, some gamers consider Shadowbane the only decent option for serious PvPers, while others point to it as a perfect example of why PvP in MMORPGs is, quite simply, no fun.
Background
Player built cities and guilds are central to Shadowbane. Unlike many MMORPGs which have pre-defined realms warring with each other, in SB there are as many sides as players choose to form. Any player with sufficient resources may start a guild, found a city, recruit other players, and lead their kingdom to greatness. Advertorial info: fun games for girls (more…)