Posts Tagged ‘level’

Supreme Commander 2


Recently, I had the chance to speak with Chris Taylor about the upcoming Supreme Commander 2, which is poised to take real-time strategy gaming to a new level. I want to thank Chris for taking the time to answer my questions and for Barandon, at Mav PR, for arranging the interview.

Questions from Gareth Von Kallenbach
Skewed and Reviewed


1. What is the background and setting for the game?

The game takes place thousands of years in the future. The old Earth Empire that has ruled for so long became split into three factions, fought the Infinite War and then joined forces to fight the Seraphim. But this peace didn’t last, the Coalition leader is assassinated, and hostilities are renewed. You take turns playing one of three Commanders, each one, old friends, and how this friendship impacts the decisions they make while fighting on the battlefield. (more…)

Black Prophecy Preview at GDC 2010


MMOGs seem to be boldly going into space with a higher frequency these days as gamers shed their shields and throw down their swords to take up the role of intergalactic explorers. One of the more highly anticipated titles comes to us from Gamigo in the form of Black Prophecy, a ship based space combat MMOG that puts players in the cockpit of a highly customizable craft and sets them loose upon each other in a faction based struggle for galactic domination. We sat down this week at GDC with Falko Böcker of Gamigo to get the inside scoop on this German import from Reakktor.

Fans of Black Prophecy know that this game has been in development for several years and that it almost didn’t make it to market. Originally slated for a 2009 release, the game had planned on being a subscription model MMOG to be published by the now bankrupt 10tacle studios.  Reakktor refused to give up on the game however, and development continued with hopes for finding a publisher that would do the epic title justice. While reaction has been mixed to the announcement of Gamigo as the games new publisher, mostly due to the related announcement of a microtransaction based free-to-play model,  fans need not worry as both companies are committed to delivering a top notch product that will satisfy free-to-play veterans and subscription model adherents alike. Advertorial info : games for money online

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On MMOGs and Skill


It’s not uncommon to see MMORPGs criticized for being games that are decided solely on the basis of how much time you put into leveling your character, rather than your incredible skill as a player. We’re all familiar with this argument, raised once again in a recent article on GamerDad. The author extolls the virtues of PlanetSide because it brings the manual aim and fast reflexes required by shooters into a massively multiplayer online environment. Even if it’s not entirely fair to say that RPGs require no skill, it does bring up some interesting points about what makes a game enjoyable.

Before I go any further, I should point out that game “skill” is not necessarily limited to one’s proficiency with mouse, keyboard, and joystick controls. Knowledge of what works best in different situations, team organization, even the ability to be diplomatic with enemies, could be considered valuable skills in many games. Nevertheless, it is apparent that a lot of gamers find typical RPG combat somewhat lacking, so it’s worth looking at the relative strengths and weakness of combat in these very different types of games. Advertorial info : Printed Promotional Umbrellas (more…)