Posts Tagged ‘release’

Blood Bowl


Back in 1987 Games Workshop took the Warhammer universe to the football field, with the result being Blood Bowl, a tongue-in-cheek miniatures game that was easy to learn, play and get addicted to.  In the mid-90’s a PC video game version of Blood Bowl was produced with disappointing results.  In mid 2009 a new PC version was launched via digital download, but now, early in 2010, a boxed and patched version that includes a new, playable race is available at retailers.  For those that have seen the new, boxed edition, the easiest way to describe Blood Bowl is a turn-based NFL Blitz with Orcs, Elves and Dwarves.
“…a heck of a lot of fun in some areas, and a heck of a lot of frustration in others.”

Cyanide, the publisher of this latest version of Blood Bowl, has produced a title that is true to the board game, a heck of a lot of fun in some areas, and a heck of a lot of frustration in others. (more…)

Supreme Commander 2 PC Review


Tech levels are entirely gone, too, as now your units can be upgraded through a separate Tech Tree window. As you build Research structures you’ll gain tech points faster and faster, and you can then spend them to upgrade units, your ACU, or your structures. You’ll also unlock new units like gunships or shield generators, and eventually on to the powerful experimental units. One of the best parts of the tech system is that once you have the research points, they can never be taken away by a nuke or a throng of enemies breaking stuff in your base; the tech you research is always available to you, and it doesn’t increase the cost of the units you pump out from your factories. What this means is that you’ve got some chance of recovery if your base is nuked, although you’ll likely need help from a friend to get you back on your feet.

The removal of tech levels also means that the number of units in the game has been reduced. Now, any upgrades you achieve immediately switches your force over entirely. Gas Powered Games also tried to differentiate the races more with entirely different tech trees, unique abilities like the UEF’s focus on artillery, the Illuminate’s hovering land units (they have no navy at all), or the Cybran navy’s ability to sprout legs (all of them, this time) and walk on land. This is a disappointment for some fans, especially those who like to make lists of everything that has been removed from the first game. And frankly, it’s a very long list, although I think it’s debatable whether most of the items on that list actually made it better. (more…)

Black Prophecy Preview at GDC 2010


MMOGs seem to be boldly going into space with a higher frequency these days as gamers shed their shields and throw down their swords to take up the role of intergalactic explorers. One of the more highly anticipated titles comes to us from Gamigo in the form of Black Prophecy, a ship based space combat MMOG that puts players in the cockpit of a highly customizable craft and sets them loose upon each other in a faction based struggle for galactic domination. We sat down this week at GDC with Falko Böcker of Gamigo to get the inside scoop on this German import from Reakktor.

Fans of Black Prophecy know that this game has been in development for several years and that it almost didn’t make it to market. Originally slated for a 2009 release, the game had planned on being a subscription model MMOG to be published by the now bankrupt 10tacle studios.  Reakktor refused to give up on the game however, and development continued with hopes for finding a publisher that would do the epic title justice. While reaction has been mixed to the announcement of Gamigo as the games new publisher, mostly due to the related announcement of a microtransaction based free-to-play model,  fans need not worry as both companies are committed to delivering a top notch product that will satisfy free-to-play veterans and subscription model adherents alike. Advertorial info : games for money online

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