Posts Tagged ‘World’

Review: God of War III


God of War III picks up exactly where God of War II left off.  Kratos, defiant, has challenged his father Zeus and threatens the very foundations of Mount Olympus in his bid for vengeance.  Riding astride the Earth Mother Titan Gaia, Kratos ascends the cliff face of Olympus as Zeus dispatches his fellow Gods against the other Titans that threaten his seat of power.

As much strife as Kratos faces, this release has faced more.  With game director David Jaffe leaving Sony of America and creating his own shop, would the God of War series crumble or could it stand up with its predecessors, raising the bar for action titles once again?  I’m very pleased to report that it not only meets the level of the PS2 games, it exceeds it in every conceivable way.  I try to be very objective in my reviews, but brace yourself as I have very little negative to say about God of War III.  Yea…it’s that good. (more…)

Gaming for Money: Trading Game Assets (1)


In the world of MMORPGs, one thing you can’t help noticing is that player vs. player (PvP) combat is not typically the central focus of the game, even if they offer certain servers and options that make it possible. While there are almost always ways in which two players can have it out if they both consent, the focus of most MMORPGs so far has been player vs. environment (PvE), where groups of players fight cooperatively against computer controlled monsters. Furthermore, for a host of reasons, PvE is clearly the preference of the overwhelming majority of MMORPG players. Shadowbane set out to change all that by shifting the emphasis onto PvP, team on team conflicts, sieges, and territorial domination. Considering that, because of the obvious imbalances created by level differences between characters, PvP in most MMORPGs leaves a lot to be desired, this was a rather risky move. Today, some gamers consider Shadowbane the only decent option for serious PvPers, while others point to it as a perfect example of why PvP in MMORPGs is, quite simply, no fun.

Background
Player built cities and guilds are central to Shadowbane. Unlike many MMORPGs which have pre-defined realms warring with each other, in SB there are as many sides as players choose to form. Any player with sufficient resources may start a guild, found a city, recruit other players, and lead their kingdom to greatness. Advertorial info: fun games for girls (more…)

Gaming for Money: Trading Game Assets (2)


One of the most interesting and unexpected things to arise from online gaming is the birth of real-world economies based on the value of persistent world game characters and items. When Ultima Online and EverQuest characters started appearing on eBay, a lot of people found it hard to believe that anyone was willing to exchange actual money for game items that are, after all, largely imaginary. Nevertheless, trade in these digital goods continues to grow, and it has already gone from being a pastime pursued only by a handful of hard-core gamers to being a fledgling industry in its own right.

Time is Money
We’ve all heard it said that time is money. This is no less true when it comes to persistent world online games. Under normal circumstances, it can take months or even years to work a character into the upper ranks of a game like EverQuest, or acquire some rare item that only drops on, say, the Plane of Complete Annihilation. I guess it should come as no surprize that many people are willing to spend a little extra to get there faster. In fact, since you’re paying by the month to play in most cases anyway, purchasing what you need to get straight to the end game may even be cost effective for some people. (more…)